Battlefield 2142 For Mac

Publisher
Electronic Arts
Genre
Action
Release Date
8/29/2007
Status
Available
  1. 2142 Battlefield Free To Play
  2. Battlefield 2142 For Sale

Battlefield 2142
June 19, 2007 | Alex McLarty
Pages:12Gallery
  • In Battlefield 2142, players choose to fight for one of two military superpowers - the European Union or the newly formed Pan Asian Coalition - in an epic battle for survival. Add file Patch 1.512 (Mac).
  • Battlefield 2142 Reclamation MapPack (Sept 13, 2020) Sep 18 2020 Patch 2 comments. This MapPack will install all maps (as of September 13, 2020) required to play on the Battlefield 2142 Reclamation game servers.
  • Battlefield 2142 v1.50 Full Client (Mac) We are happy to announce the release of Update 1.50 to our Mac players. The update contains two community created maps; Wake Island 2142 by The Sir.

On June 30, Electronic Arts will be shutting down online services for a number of video game titles that the publisher deems unfit for continued support. This includes classic, fan-favorite Battlefield titles like Battlefield 1942, Battlefield 2, Battlefield 2142, and Battlefield Vietnam, as well as entries in other franchises like Crysis, Command & Conquer, Medal. The tech specs for Battlefield 2142, according to Apple's downloads page are: Mac OS X 10.4.9 or later Intel Core Duo processor or higher 512MB of RAM (1GB recommended) ATI X1600, NVIDIA GeForce 7300 GT, or higher video card (Intel GMA950 chipset not supported) The tech specs for the Macbook Air: Minimum 2GB RAM, Minimum 1.4GHz Core 2 Duo.


It is early evening and a cold rain lashes the streets. Although warm inside your APC, outside, across the frozen wastes of a once bustling city, skyscrapers sit waist deep in snow drifts. Far off, down a myriad of alleys and streets, the enemy are preparing to move forward. In the distance there is the thump-thump of a Battlewalker. The enemy can be heard calling out across the cold, evening air, firing assault rifles. The static buzz of an EMP strike crackles across the rooftops. Welcome to the future...
The Future Is Cold
At this years MacWWDC, EA announced that a number of top tier PC games would be making their way to the Mac platform this July, with future PC games also seeing simultaneous release on the Mac. Among them is Battlefield 2142, the fourth game in the acclaimed Battlefield series.

Set in the near future, the world is a giant freezer courtesy of the next Ice Age. Two factions, the Pan Asian Coalition (PAC) and the European Union (EU), are battling it out to seize control of the remaining land that is needed to feed the starving masses.

The world may be a freezer, but technology has taken a few gigantic leaps forward. Giant floating fortresses known as Titans dominate the air, each mounted with powerful guns, crammed full of troops and flying death machines. Mechanized walkers stalk the landscape with heat seeking EMP’s and heavy machine guns. Troops have been given a few upgrades too, depending on their specialization: shields to deflect light arms fire, Active Camouflage to render the wearer almost invisible, portable defibrillators to revive fallen soldiers. Although you’ll be a bit chilly, you will certainly have enough gadgets and weaponry to make the permanent winter seem that little bit rosier…

Players can choose from four basic classes of soldier; Recon (Sniper/Special Ops), Assault (Infantry/Medic), Engineer (Anti Vehicle/Repair) and Support (Defence/re-supply). Each class has a different role on the battlefield and can access different gadgets and weaponry through experience (more on this later).

Teamwork is a huge part of BF2142. By making squads with your fellow players you can combine the strengths of each class and almost eliminate the weaknesses of the individual. An Assault player can heal and revive fallen teammates. A Support player can re-supply his teammates with ammunition and explosives. Together these two players can support each other directly (through healing and supplies) and therefore last much longer in the battlefield than they would alone. Throw in the ability for players to pick up a fallen soldier’s kit and you’ll find that your Support buddy can pick up your Assault kit when you die and revive you, saving the day!

Class customization doesn’t end there: a Recon player may not just be a long-range sniper, they may have chosen to get the Lambert Carbine sub assault rifle and Active Camouflage instead. So while you and your Support buddy pin down the enemy nest with distanced rockets and suppressive fire, your Recon buddy can sneak up behind them, ‘de-cloak’ and dish out some pain.


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Gameplay
Sound
Graphics
Value
Publisher:Electronic ArtsGenre: Action
Min OS X: 10.4 CPU: Intel @ 1830 MHz RAM: 999 MB Hard Disk: 6000 MB DVD-ROM

Battlefield 2142
October 26, 2007 | Alex McLarty
Pages:123456Gallery

2142 Battlefield Free To Play



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Anyone remember 'Yes, it's true' at the WWDC ‘05? I remember reading the transcript of the event as it it came through, typed frantically by hardcore Mac fans - Steve Jobs announces that every computer manufactured by Apple is going to have (god forbid) an Intel chip inside.

Questions came urgently: What does this mean? What is a Mac? Will there be an Intel sticker on the front? Hell had frozen over.

These grand philosophical questions have been answered over the past two years by powerful, energy efficient hardware from Apple and a dedicated community who have diligently ported over applications to Intel hardware.

Initial fear gave way to pure geek happiness. A Mac is not defined by it’s hardware, but by it’s software. It’s the user experience, the details, the community. So with the faith of Mac users around the world restored, we could enjoy faster chips, better access to hardware and just maybe, games!

Battlefield 2142 For Sale

Very quickly came virtualization and dual booting options. Goodbye VirtualPC, hello Parallels and VMWare. Goodbye PC, hello BootCamp. For some this spelled the end of gaming on the Mac. Mac ports of popular PC titles are slow in development and usually never match their PC counterparts in performance. With users able to play games in Windows on their Mac, why would they buy the more expensive, six month old Mac ports? Why would developers invest time and money on Mac ports when users had the ability to run their Windows version without a problem?

Some announced that gaming on the Mac was dead. Most agreed Mac gaming was going to change and only time would tell us how.

Thankfully, developers spoke out:

Peter Tamte, MacSoft/Destineer:

We think Apple's move to Intel is great. For one thing, it demonstrates that Apple is really serious about giving Windows-based computing head-to-head competition...it's going to narrow the gap between the release of a game on Windows and the release on Mac -- maybe to zero.

Ryan Gordon, Epic Games:

From a game development viewpoint, this will be a huge win once we get the majority of users over to these systems, both in terms of developer expertise and end-user performance.

Gaming on the Mac didn’t really change for a while. Development studios had the advantage of easier and faster development, but Macs were still in the minority.

More recently Apple is being eyed up by the bigger developers in the industry, thanks to a steadily increasing user base. And while the games coming to the Mac aren’t strictly Mac games, we’re happy to have them...

Towards the end of 2006 Transgaming Inc. announced their new product, Cider. Based on the open source WINE project, Cider is a commercial technology that acts as a ‘wrapper’ for Windows based games allowing them to run on Intel Macs.

Cider is not an emulator but a ‘compatibility layer’ that sends all the relevant information that would go to DirectX (Microsoft’s proprietary graphics API) on Windows, to OpenGL on your Mac.

With a shortened development time, the potential for simultaneous release on Windows and Mac, and a minimal performance hit since Cider uses the processor inside your Mac, what’s not to like?


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