Mount And Blade Warband Companion Guide

Floris Companions Guide

Complete Guide to Companions here: Buy my book! Welcome to my Mount and Blade Warband guide! In the next pages you will find a good number of tips and strats to get you in a desirable starting position to start forging your legend amongst the nobles of Calradia. But, first things first: Settings. While it might be more difficult at first, i suggest setting the defense to 'Mouse direction'. In a previous guide for Mount & Blade II: Bannerlord, we detailed increasing your renown to gain boosts to your clan rank, subsequently opening up more options as a mercenary and a vassal.This.

Intellect/Party Stat Companions

This is a very basic stat companion combination that i use for my intellect skills. and again, i’m sure there will be a better way of doing this to maximise the stat outcome but this is just what i use.

  • Lezalit: Cost: 400 Skill: Engineer
  • Nardia: Cost: Free. Skill: Tracker
  • Ymira: Cost: Free. Skill: Medic

You may be thinking why i have Lezalit as a permanent companion because he is of noble blood.
That is because in Floris, he has a bad reputation for being a vassal and granting him a fief will upset other kings just like recruting commoners such as Klethi for an example will.

Party 1. Nobles/Early Game Companions

These are the noble companions of which you will want to recruit as vassals to your kingdom.

  • Alayen: Cost: 300 Reputation: Marshal lord.
  • Firentiss: Cost: Free Reputation: Good natured lord.
  • Floris: Cost: 20k (Yes, I know) Reputation: Good standing lord.
  • Ghazwan: Cost: 400 Reputation: Marshal lord.
  • Matheld: Cost: 500 Reputation: Marshal lord.
  • Baheshtur: Cost: 400 Reputation: Cunning lord.
  • Rolf: Cost: 300 Reputation: Cunning lord.

All of these companions are of noble blood and are safe to have as vassals of your kingdom.

Party 2. Commoners. Mid/Late Game Companions

These are the companions you will recruit once you have given all the previous noble companions fiefs.You will find while gathering these companions you will have morale/friendship problems within your party, but alas, all of these problems will go away once you have gathered all of these companions. This is because they will all have someone they dislike and like in the party so this will even it out.

Note: Reputations are irrelevant because you won’t be needing this guys as vassals.

  • Cost: 200
  • Katrin: Cost: 100
  • Edwyn: Cost: 300
  • Artimenner: Cost: 300
  • Deshavi: Cost: 300
  • Borcha: Cost: 300
  • Marnid: Cost: Free
Feb 7, 2020

A brief guide on classes, roles, companions and groups.

Guide to Companion Builds


Introduction


This took me awhile but I felt this was necessary to do. This was made for myself, but thought it would be helpful and cool for others to see. In advance, I will say that this is suited to my play style, thus my opinion on what I think fits best with whatever. You can always change what each characters classes and roles are. Whether you change from what I've recommended (as I do have multiple options for some companions) or you change them entirely. That is fine, suit your play style. Anyway, on with the guide.
In this guide, you will see:
List
  • Classes and what weapons the classes will use.
  • Roles and the aligned skills with those roles.
  • Companions with their class and role.
  • Companion group builds.

Classes / Weapons


  • Archer / Bow and Arrow or Throwing Weapons, Shield, One Handed Weapons.
  • Cavalry / Lance, Shield, One and Two Handed Weapons.
  • Infantry / One and Two Handed Weapons, Shield and Pole-arm.
  • Horse Archer / Bow and Arrow and Two Handed Weapon or One Handed Weapon with Shield.

Roles / Skills


  • Engineer / Engineer and Looting
  • Tracker / Tracking, Path-finding and Spotting
  • Trainer / Trainer, Looting and Tactics
  • Doctor / Would Treatment, Surgery and First Aid
  • Trader / Prisoner Management and Trade

Companions - Class / Role


  • Alayen - Cavalry / Anything
  • Artimenner - Infantry / Engineer
  • Baheshtur - Horse Archer / Anything
  • Borcha - Infantry / Tracker
  • Bunduk - Cavalry / Trainer - Doctor
  • Deshavi - Archer / Tracker
  • Firentis - Infantry / Anything
  • Jeremus - Anything / Doctor
  • Katrin - Anything / Doctor
  • Klethi - Archer / Tracker
  • Lezalit - Infantry or Cavalry / Trainer
  • Marnid - Anything / Trader
  • Matheld - Infantry / Anything
  • Nizar - Cavalry / Anything
  • Rolf - Archer / Anything - Doctor
  • Ymira - Horse Archer or Cavalry / Doctor - Trader

Companion Groups


10 Safe Companion Group
  • Alayen - Cavalry / Trader
  • Artimenner - Infantry / Engineer
  • Baheshtur - Horse Archer / Trainer
  • Borcha - Infantry / Tracker
  • Bunduk - Cavalry / Trainer
  • Katrin - Archer / Doctor
  • Matheld - Infantry / Engineer
  • Nizar - Cavalry / Tracker
  • Rolf - Archer / Doctor
  • Ymira - Horse Archer / Trader

Infantry Companion Build
  • Alayen - Cavalry / Doctor
  • Artimenner - Infantry / Engineer
  • Baheshtur - Horse Archer / Tracker
  • Borcha - Infantry / Tracker
  • Firentis - Infantry / Trader
  • Matheld - Infantry / Tracker
  • Lezalit - Infantry / Trainer
  • Rolf - Archer / Doctor

Cavalry Companion Build
  • Artimenner - Infantry / Engineer
  • Borcha - Infantry / Tracker
  • Katrin - Cavalry / Doctor
  • Lezalit - Cavalry / Trainer
  • Marnid - Cavalry / Trading
  • Matheld - Infantry / Tracker
  • Nizar - Cavalry / Tracker
  • Rolf - Archer / Doctor

Archer Companion Build
  • Alayen - Cavalry / Doctor
  • Baheshtur - Horse Archer / Tracker
  • Bunduk - Cavalry / Trainer
  • Deshavi - Archer / Tracker
  • Firentis - Infantry / Engineer
  • Jeremus - Archer / Doctor
  • Klethi - Archer / Tracker
  • Ymira - Horse Archer / Trader

Horse Archer Companion Build
  • Bunduk - Cavalry / Trainer
  • Deshavi - Archer / Tracker
  • Katrin - Horse Archer / Doctor
  • Klethi - Archer / Tracker
  • Jeremus - Horse Archer / Doctor
  • Marnid - Horse Archer / Trader
  • Nizar - Cavalry / Engineer
  • Ymira - Horse Archer / Trader

Other Remarks


All previously listed are what I think fits best from what I have gathered from looking through each companion's character sheet. You can always change what class or role a companion has that fit your play style.
As for group builds, again, they are very interchangable. I encourage experimentation on what group builds are the best. These builds are just something that I think are best.
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