Pillar Of Eternity Mods

Portreits Pack 475+ set #1 REDONE fully change Portraits install note: Make Backup. Gui Portraits folder or change portraits to portraits.bak folder unzip portraits.7zip to.gui and overwrite all files all work fine, only in 1st loading or creating. IE Mod is a collection of optional mods that aim to bring you closer the old Infinity Engine games feel through UI and game mechanics modifications. Pillars of Eternity: The White March is the first expansion pack to the classically-styled RPG from Obsidian Entertainment and legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer.

  • 2Race
  • 8Post-character creation
This article is about the character creation process in Pillars of Eternity. For the same process in Pillars of Eternity II: Deadfire, see Character creation (Deadfire).

Character creation is the process by which a player creates a player character. Once you enter the character creation screen, you'll be led through a series of decisions to craft the character you will play on your adventures across Eora.

The steps are as follows:

  1. Select a sex.
  2. Select a race and subrace.
  3. Select a class.
  4. Modify attributes.
  5. Select a culture.
  6. Select a background.
  7. Customize appearance, voice and name.

While creating a character, it is best to remember that there are no good or bad characters, and different people appreciate different aspects of the game.

Sex[edit | edit source]

The first step of the character creation is to choose a gender. You can play as either male or female.

Depending on the culture from which they hail, men and women are found in a wide variety of stations and professions. Though different nations of Eora have different traditional views on the roles of the sexes, there are exceptions to these rules in all societies, and besides determining your character's look in the game and having in some cases varying conversation options, the two genders do not differ in stats or capabilities.

IconSexDescription
Male
The place of men in society varies from culture to culture. Cultures like Aedyr and the Dyrwood place them at the forefront of military, politics, and heavy labor. Among the tribes of Naasitaq, men perform many of the homesteading and organizational duties. In Eir Glanfath and Ixamitl, men and women have more fluid social roles. In all societies, there are exceptions to the rule, and men can be found in a wide variety of stations and professions.
Female
A woman's role in Eora is largely dependent on where she is from. In the Aedyr Empire, Vailian Republics, and the Dyrwood, women occupy many domestic, educational, and organizational roles. They are the primary hunters, soldiers, and leaders of the tribes of Naasitaq. In Eir Glanfath and Ixamitl, women and men have more fluid social roles. In all societies, there are exceptions to the rule, and women can be found in a wide variety of stations and professions.

Race[edit | edit source]

See: Race
Mods

The second step involves selecting a Race and Sub-race. There are six possible races to choose from. Each race gets a small bonus or penalty to certain attributes which differentiates it from the other races.

Subrace[edit | edit source]

After selecting a race, a list of subraces is brought up. Subrace has no effect on attributes, they differ mostly in their passive abilities. Each Subrace (except humans, who all share Fighting Spirit) provides access to a unique passive ability. Additionally, it affects the way NPCs treat your character in small degree.

See Subrace Descriptions.

At this point during character creation, Godlike also choose a body type from among the other five races. This is solely cosmetic and has no impact on their attributes.

Class[edit | edit source]

The third step of the character creation is selecting a class. Class is very important, it defines the majority of abilities a character will obtain as they increase in power. There are eleven classes to choose from, unrestricted by race or gender. Each class has its own strengths and weaknesses.

After selecting a class, you need to pick starting abilities, affiliations or specializations.

  • Chanters choose two first level chant phrases and one first level Invocation.
  • Ciphers choose two first level powers.
  • Druids choose a spiritshift form. This form represents a type of animal spirit with which the druid has developed an intimate level of understanding.
  • Paladins choose an order. The power the paladin's conviction abilities can be modified by their behavior and the reputations they develop during their adventures.
  • Priests choose a deity. The power of priest faith abilities can be modified by their behavior and the reputations they develop during their adventures.
  • Rangers choose an Animal Companion.
  • Wizards choose four first level wizard spells.

Attributes[edit | edit source]

See: Attributes

The fourth step of creation is assigning attribute points. Since attributes strongly affect game play, and can't be changed later, considerable thought should be given to choosing them.

Outside dialogs with NPC's, and especially in combat, your companions' attributes contribute equally to gameplay, so the fact that you can't have all maximum attributes on your main character should not worry you.

Culture[edit | edit source]

The fifth step of character creation is selecting a culture of where you came from. Each culture gives a +1 bonus to a specific attribute and affects the starting equipment the character receives, with what equipment you will start the game, as well as what backgrounds are available.

Background[edit | edit source]

See: Culture and background
Pillar

The sixth step of the character creation is selecting a background. Backgrounds provide a skill boost. The backgrounds you can select are dependable on your chosen culture, some backgrounds are only available to certain cultures, while others are available to all cultures.

Pillars

Appearance, voice, and name[edit | edit source]

Last part of character creation is to choose appearance, a portrait, a voice and a name.

Appearance

While largely governed the player's choices of gender, race and culture, you can also pick some modification of character head and his skin. This includes colors: primary and secondary clothing/armor colors, skin and hair colors; and head appearance: facial hair style, head style, and hair style. The options available depend on the character's gender and race.

Portrait

There are 35 male and 31 female portraits to choose from. You can select or import your portrait. See also: Female portraits and Male portraits.

Voice

There are ten different voice sets to choose from, you are also able to choose none. Both female and male characters can choose a voice set belonging to the other sex. The female or male voice sets are: Mystic, Feisty, Noble, Stoic, Sinister.This has little effect ingame, as your character speaks only if they affirm that they understood your order.

Name

Give your character a name. If you intend to role-play or otherwise desire to have names consistent with lore, use Personal Names for reference.

Post-character creation[edit | edit source]

While not necessarily part of character creation, the following areas are influenced by the choices you've made.

Starting equipment[edit | edit source]

Starting equipment is determined by class and culture, and is received immediately upon completion of character creation.

ClassAedyrDeadfire ArchipelagoIxamitl PlainsOld VailiaRauataiThe Living LandsThe White that Wends
BarbarianHide armor, Sword, Battle axeHide armor, Great SwordLeather armor, Spear, Medium shieldMail armor, Morning starMail armor, Spear, DaggerScale armor, Great SwordHide armor, Pike
ChanterLeather armor, PollaxePadded armor, Great SwordMail armor, Sabre, Small shieldBreastplate, Sword, Medium shieldMail armor, battle axe, Medium shieldPadded armor, Spear, Medium shieldPadded armor, Mace, Medium shield
CipherCloth armor, Great SwordHide armor, War hammer, Medium shieldPadded armor, PikeMail armor, Rapier, StilettoMail armor, Battle axe, DaggerPadded armor, Hunting bowPadded armor, Dagger, Hatchet
DruidLeather armor, Sabre, Small shieldPadded armor, QuarterstaffScale armor, Club, Small shieldPadded armor, PollaxePadded armor, Spear, Small shieldPadded armor, Sword, Large shieldHide armor, Pike
FighterMail armor, Sword, Medium shieldScale armor, Sabre, Medium shieldLeather armor, Mace, Large shieldBrigandine, EstocMail armor, PollaxePadded armor, Spear, Large shieldScale armor, Spear, Spear
MonkAedyre ClothingLeather armorIxamitl ClothingCloth armorCloth armorPadded armorPadded armor
PaladinBreastplate, Sword, Medium shieldScale armor, PikeLeather armor, Battle axe, Medium shieldBreastplate, Rapier, Small shieldMail armor, War hammer, Large shieldBrigandine, Mace,Small shieldPadded armor, Great Sword
PriestPadded armor, Mace, Medium shieldBrigandine, Sword, Medium shieldScale armor, War hammer, Medium shieldMail armor, Morning starBreastplate, PollaxePadded armor, Great SwordPadded armor, Spear, Medium shield
RangerLeather armor, Hunting bowPadded armor, War bowScale armor, War bowMail armor, CrossbowScale armor, ArbalestBrigandine, Hunting bowHide armor, Hunting bow
RogueLeather armor, Dagger, DaggerScale armor, Dagger, SabrePadded armor, Club, ClubMail armor, Rapier, DaggerBrigandine, Great SwordScale armor, Spear, Medium shieldHide armor, Pike
WizardAedyre Clothing, ScepterPadded armor, WandIxamitl Clothing, RodBreastplate, ScepterMail armor, RodBrigandine, RodHide armor, Wand
Retrieved from 'https://pillarsofeternity.gamepedia.com/Character_creation?oldid=156764'
  • 1Modding
    • 1.1Quests

Quests[edit | edit source]

Building own quests the easy way: Use the flowchart program form Obsidian, which is not public. The hard way: write your xml by hand.

The Structure of Quests is externalised as xml files. To build valid xml files use the 2 xsd files quest.xsd and conversation.xsd and an xsd validator like this one https://github.com/amouat/xsd-validator


Quests are 2 parted. The Conversation with the Questgiver or an attached Gameobject (Item, NPC, …) and the Quest.The Conversation is saved in .conversation files in […]/game/PillarsOfEternity_Data/data/conversations. To each Conversation is a Stringtable file needed, which contains the texts for the NPC and your reactions. These are saved in […]/game/PillarsOfEternity_Data/data/localised/[language]/text/conversations. These Files are combined by the filename and the <NodeID> tag. Every state of the conversation displays the corresponding text from the stringtable file.

The other part are the Questfile itself. They are saved in .quest files in […]/game/PillarsOfEternity_Data/data/quests. The Text for the questlog is also saved in a stringtable file in […]/game/PillarsOfEternity_Data/data/localised/[language]/text/quests. They are combined by the same filename and also the <NodeID> tag, but its more complex. The questlog distincts between:

Text forNode ID in .stringtable
Quest Title0
Quest Description10000
Objective TitleNodeID from .quest file
Objective DescriptionNodeID from .quest file + 10000
AddendumAddendumnID from node from .quest file + 20000
End State TextEndStateID + 30000

That's the core. Now some basic questions.

How does the game start a quest?[edit | edit source]

With the script function StartQuest(String) in the OnEnterScripts Tag of a TalkNode.

Example:


How to set the Questgiver?[edit | edit source]

Therefor you need the Name of the ingame NPC. Option a: Open game console and enter FindCharacter <name> Obtion b: Use IE Mod, open game console, open object browser with tt, navigate to top and find the name NPC_xxxxx

You need the name for this block in the conversation file. The Guid could be any valid Guid (0-9a-f, grouped 8-4-4-4-12) but it must be the same in all <SpeakerGuid> tags in the conversation file or PoE can not find the character which should say the Content of the Talknode.

How to advance the Quest?[edit | edit source]

Call one of TriggerQuestAddendum, TriggerQuestEndState (to go to the next state), TriggerTalkEvent and maybe others. [Documentation needed]

Pillar Of Eternity Mods Skyrim

Example:

How to remember certain things?[edit | edit source]

Call SetGlobalValue(String, Int32) with parameter 'variable name' and 'value'.

What can I do besides display text?[edit | edit source]

Pillar Of Eternity 2 Mods

You can call all methods in the Scripts class, and check all states with all methods in the Conditionals class. [Documentation needed]

How to let a party member interact with the conversation?[edit | edit source]

With a CharacterMapping entry for the companion he could be referenced in a talk node as speaker. For the companion names and guid see the documentation in the conversation.xsd file.

TODO is it possible to use Hirelings as Speaker?

Retrieved from 'https://pillarsofeternity.gamepedia.com/Modding?oldid=85537'